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오늘 내가 배운 것
1. 틱택토 게임 만들기
1. TicTacToe(틱택토) 게임 만들기
React 공식 홈페이지 내 자습서에 나와 있는 코드를 그대로 따라 치면

다음과 같은 결과가 나온다.
히스토리까지 저장을 해서 되돌리기도 가능하다.
1번 코드 확인하기
더보기
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<script crossorigin src="https://unpkg.com/react@18/umd/react.development.js"></script>
<script crossorigin src="https://unpkg.com/react-dom@18/umd/react-dom.development.js"></script>
<script src="https://unpkg.com/@babel/standalone/babel.min.js"></script>
<link rel="stylesheet" href="tictactoe.css" />
<title>Document</title>
</head>
<body>
<div id="errors" style="background: #c00; color: #fff; display: none; margin: -20px -20px 20px; padding: 20px; white-space: pre-wrap"></div>
<div id="root"></div>
<script type="text/javascript">
window.addEventListener("mousedown", (e) => {
document.body.classList.add("mouse-navigation")
document.body.classList.remove("kbd-navigation")
})
window.addEventListener("keydown", (e) => {
if (e.keyCode === 9) {
document.body.classList.add("mouse-navigation")
document.body.classList.remove("kbd-navigation")
}
})
window.addEventListener("click", (e) => {
if (e.target.tagName === "A" && e.target.getAttribute("href") === "#") {
e.preventDefault()
}
})
window.onerror = (message, source, line, col, error) => {
let text = error ? error.stack || error : message + " (at " + source + " : " + line + " : " + col + " ) "
errors.textContent += text + "\n"
errors.style.display = ""
}
console.error = (function (old) {
return (error = () => {
errors.textContent += Array.prototype.slice.call(arguments).join(" ") + "\n"
errors.style.display = ""
old.apply(this, arguments)
})
})(console.error)
</script>
<script src="tictactoe.js" type="text/babel"></script>
</body>
</html>
CSS
body {
font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px;
}
ol,
ul {
padding-left: 30px;
}
.board-row:after {
clear: both;
content: "";
display: table;
}
.status {
margin-bottom: 10px;
}
.square {
background: #fff;
border: 1px solid #999;
float: left;
font-size: 24px;
font-weight: bold;
line-height: 34px;
height: 34px;
margin-right: -1px;
margin-top: -1px;
padding: 0;
text-align: center;
width: 34px;
}
.square:focus {
outline: none;
}
.kbd-navigation .square:focus {
background: #ddd;
}
.game {
display: flex;
flex-direction: row;
}
.game-info {
margin-left: 20px;
}
JavaScript
const Square = (props) => {
console.log(props)
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
)
}
class Board extends React.Component {
renderSquare(i) {
return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
)
}
}
class Game extends React.Component {
constructor(props) {
super(props)
this.state = {
history: [
{
squares: new Array(9).fill(null),
},
],
xIsNext: true,
stepNumber: 0,
}
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1)
const current = history[history.length - 1]
const squares = current.squares.slice()
if (calculateWinner(squares) || squares[i]) {
return
}
squares[i] = this.state.xIsNext ? "X" : "O"
this.setState({
history: history.concat([
{
squares: squares,
},
]),
xIsNext: !this.state.xIsNext,
stepNumber: history.length,
})
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: step % 2 === 0,
})
}
render() {
const history = this.state.history
const current = history[this.state.stepNumber]
const winner = calculateWinner(current.squares)
const moves = history.map((step, move) => {
const desc = move ? "Go to move #" + move : "Go to game start"
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
)
})
let status
if (winner) {
status = "Winner : " + winner
} else {
status = "Next player : " + (this.state.xIsNext ? "X" : "O")
}
return (
<div className="game">
<div className="game-board">
<Board squares={current.squares} onClick={(i) => this.handleClick(i)} />
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
)
}
}
// ========================================
const root = ReactDOM.createRoot(document.querySelector("#root"))
root.render(<Game />)
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
]
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i]
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a]
}
}
return null
}
2. 직접 구현해 보기
공식문서에 나온 코드랑 평소에 작성하는 스타일이랑 다르다 보니 내가 원하는 스타일대로 작성해 봤다.
결국 일부분만 바뀐 것이긴 하지만 더 기억에 남게 하기 위해서 직접 생각하면서 코드를 짜봤다.
(히스토리는 구현 못함..)
2번 코드 확인하기 (javascript 파일만 / html, css는 1번과 동일)
더보기
class Square extends React.Component {
constructor(props) {
super(props)
}
render() {
return (
<button className="square" onClick={this.props.onClick}>
{this.props.value}
</button>
)
}
}
class Board extends React.Component {
constructor(props) {
super(props)
console.log(this.props)
}
renderSquare(i) {
return <Square value={this.props.squarse[i]} onClick={() => this.props.onClick(i)} />
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
)
}
}
class Game extends React.Component {
constructor(props) {
super(props)
this.state = {
squarse: new Array(9).fill(null),
xIsNext: true,
}
}
handleClick(i) {
const square = this.state.squarse
const square2 = [...square]
if (square2[i]) return
square2[i] = this.state.xIsNext ? "X" : "O"
this.setState({
squarse: square2,
xIsNext: !this.state.xIsNext,
})
}
render() {
const winner = winners(this.state.squarse)
console.log(winner)
let status
if (winner) {
status = `Winner : ${winner} `
} else {
status = `Next player : ${this.state.xIsNext ? "X" : "O"}`
}
return (
<div className="game">
<div className="game-board">
<Board squarse={this.state.squarse} onClick={(i) => this.handleClick(i)} />
</div>
<div className="game-info">{status}</div>
</div>
)
}
}
function winners(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 4, 8],
[2, 4, 6],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
]
for (let v of lines) {
console.log(v)
const [a, b, c] = v
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a]
}
}
return null
}
const root = ReactDOM.createRoot(document.querySelector("#root"))
root.render(<Game />)
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